Sunday, March 14, 2010

6A: Scoundrel's Rescue

Han Solo’s friends have infiltrated Jabba the Hutt’s palace, Freeing him from the gangster’s vile clutches will prove difficult, even with allies from within Jabba’s ranks…

Map: Jabba’s Palace (custom from Chris Preksta)

Set-Up: For two or four players. In a four player game, players control allied squads.
The Rebel Heroes squad sets up in the Storage area. The Rebel Allies squad sets up in the Droid Disassembly area. The Jabba’s Court squad sets up in the Throne Room. The Fringe Allies squad sets up in the Skiff Garage. The Rancor starts in its Pit and is hostile to all squads. The Rancor doesn’t activate, but will take attacks of opportunity if provoked.

Victory Conditions: The game ends at the end of a round in which Han Solo is thawed. The squad with the most points wins.

Rebel Heroes /114
Leia, Bounty Hunter /26
Chewbacca /24
Tamtel Skreej (Lando) /23
Luke Skywalker, Young Jedi /21
Ishi Tib Scout /14
C-3PO /6

Rebel Allies /112
B'omarr Monk /32
Whiphid Tracker /15
Gonk Power Droid /12
Quarren Assassin /12
Twi'lek Bodyguard /10
Twi'lek Rebel Agent /9
Twi'lek Scout /7
Snivvian Fringer /6
Bith /5
Gran Raider /4

Jabba's Court /113
Jabba the Hutt /20
Rodian Hunt Master /21
Amanin Scout /13
Gamorrean Thug /13
Ephant Mon /11
Gamorrean Guard x2 /18
Bib Fortuna /7
Jawa /5
Nikto Soldier /5

Fringe Allies /113
Boba Fett, Enforcer /38
Trandoshan Elite Mercenary /17
Dengar /15
Quarren Raider /13
Quarren Bounty Hunter /11
Trandoshan Mercenary /9
Twi'lek Scoundrel /7
Ugnaught Demolitionist /3

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