Sunday, March 14, 2010

5E: Flight From Hoth

Cut off from her transport, Leia finds herself fleeing Echo Base with a man she had hoped never to see again, pursued by another man she had hoped never to see again…

Map: Echo Base Hangar (custom from Chris Preksta)

Set-Up: The Rebels set up in the Command Center. The Imperials set up in any Turbolift.

Victory Conditions: The Rebels must exit the map through the far Hangar door. The Rebel player scores points for characters removed from the map, but not from defeating Imperials. The Imperial player scores points for defeating Rebel characters. The game ends when there are no more Rebel characters on the map. The player with the most points wins.

Rebel /100
Han Solo of Hoth /33
Chewbacca of Hoth /22
Princess Leia, Hoth Commander /19
Rebel Pilot x2 /20
C-3PO /6

Imperial /99
Darth Vader, Imperial Commander /53
Snowtrooper with E-Web Blaster /18
Snowtrooper x4 /28

1 comment:

  1. I playtested this scenario as you have it and the Rebels won easily everytime. The Imperials can't do enough damage to stop 50 points of the Rebels from getting off the map.

    I tried playing the scenario by switching out Vader IC for Lord Vader. His CE helped the Snowtroopers put on the hurt when they actually connected, but obviously he was much more scary being able to move 16 squares and 60 damage on an AoO. Padded out the Rebel squad to include some more non-uniques and then it played much better.

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