Sunday, March 14, 2010

4G: Death Star Rescue

The first draft of this one had Obi-Wan on the Rebel squad, and the Imperial droids were part of their squad. Playtesting showed it to be ridiculously unbalanced - Han's Furious Assault plus Obi-Wan's LS Sweep made for wholesale slaughteration. So now, Obi-Wan's off deactivating some other tractor beam station and the Death Star droids are merely mobile terrain.

Trapped aboard the Empire’s new superweapon, the crew of the Millenium Falcon discover a very valuable prisoner…

Map: Death Star (RS starter)

Set-Up: All Stormtroopers start in the Security Sector. All other Imperials start in either Turbolift. The Rebels start in the Flight Control Room.

Special Rules: The Rebel player may activate only one character each phase.
Add to the Mouse Droid: Diminutive (This character does not provide cover, and enemy characters may move through its space).
Noncombatants: The Imperial player sets these droids up anywhere on the map. At the end of each round, they may each be moved 6 squares. They count as low objects rather than as characters for all purposes.

Victory Conditions: The game ends when all Rebel characters have been defeated or have occupied the Detention Block for 4 rounds. The player with the most points wins.

Rebel /94

Chewbacca, Enraged Wookiee /34
Han Solo in Stormtrooper Armor /25
C-3PO & R2-D2 /18
Luke Skywalker in Stormtrooper Armor /17 (Luke Rebel stats)

Imperial /94

Imperial Security Officer /20
Imperial Officer /14
Stormtrooper Officer /14
Death Star Gunner /11
Grand Moff Tarkin /11
Death Star Trooper /6
Stormtrooper x3 /15
Mouse Droid /3

Noncombatants

R4 Astromech Droid /0
R5 Astromech Droid /0
RA-7 Death Star Protocol Droid /0

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