Each of the Hero types is going to have (at least) 3 classes. Fighters will be Knights, Barbarians, or Archers.
My first Knight, Sarno Stonechild:
This guy is a repaint of the D&D Minis Stonechild.
Mages will have 3 classes: Wizard (buffs/debuffs), Sorcerer (direct elemental damage), and Druid (bit of both).
Toxanimer, a Sorcerer:
Loremistress Tristana, a Wizard (Witch?):
Archmage Valdarynn, another Sorcerer:
And Elisha Lightsedge, a Sylvan Elf Druidess:
Clerics will come in 3 flavors: Hospitallers (healers), Paladins (fighter/clerics) and Monks (buffs).
Tolzar, a Hospitaller and priest of the sun-god Pelor:
Rogues will have 3 classes: Thief, Ranger and Assassin.
Ridley Darkedge, a Thief:
I'm still mulling over the mechanics for Heroes, but right now I'm leaning toward starting them at 1st Level and advancing to 3rd (meaning a player needs 8 level-ups to max out his party). Third-level Heroes will be tough enough to take on Master Adversaries and Dragons; lower-level, not so much.
I'm thinking each class can have its own point system that it spends on uses of special abilities (thus giving a way to limit the more powerful ones). Fighters will have Action Points; Mages, Spell Points; Clerics, Faith Points; and Rogues will use Skill Points.
More to come as I work it out.
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