Rohan standard units:
24 Rohirrim: 2 squads of Pikes, 2 squads of Warriors, 2 squads of Archers; Keywords: Men, Rohan
6 Riders of Rohan: 1 squad of Lancers, 1 squad of Knights, 1 squad of Mounted Archers; Keywords: Men, Rohan
Elite units:
1 Riddermark Captain (Knight), SA: Charge: All Rohan Cavalry units gain +1 to attack rolls if they move before attacking. Keywords: Men, Rohan
1 Riddermark Banner Bearer (Knight), SA: Defender: This unit cannot move and attack in the same turn. Rally: This unit and all adjacent Rohan units gain +1 to defense rolls. Keywords: Men, Rohan
1 Rohirrim Captain (Warrior), SA: Entrenched: All Rohan units gain +1 to defense rolls when adjacent to blocking terrain. Keywords: Men, Rohan
1 White Horse Banner Bearer (Warrior), SA: Defender: This unit cannot move and attack in the same turn. Rally: This unit and all adjacent Rohan units gain +1 to defense rolls. Keywords: Men, Rohan
Isengard standard units:
16 Fighting Uruk-Hai: 2 squads of Pikes, 2 squads of Warriors; Keywords: Orc, Isengard
24 Isengard Orc Warriors: 4 squads of Warriors, 2 squads of Archers; Keywords: Orc, Isengard
6 Warg Riders: 1 squad of Lancers, 1 squad of Knights, 1 squad of Mounted Archers; Keywords: Orc, Isengard
Elite units:
1 Uruk-Hai Captain (Warrior), SA: Fighting Uruk-Hai: All Standard and Elite Isengard units gain +1 to attack rolls if the unit moves before attacking. Keywords: Orc, Isengard
1 White Hand Banner Bearer (Warrior), SA: Defender: This unit cannot move and attack in the same turn. Rally: This unit and all adjacent Isengard units gain +1 to defense rolls. Keywords: Orc, Isengard
3 Uruk-Hai Arbalists (Archer), SA: Pierce: If this unit doesn’t move this turn, it gains +1 to its attack roll. Keywords: Orc, Isengard
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