Saturday, May 7, 2016
Monday, March 7, 2016
Sunday, March 6, 2016
Thursday, June 26, 2014
Marvel Infinity Challenge: X-Men Blue Team
This is the first Hero team out of a planned 25-part game.

So far, playtesting has gone well. It's a fast game to explain and to learn, but I'd like to speed up the rounds just a bit. It's been taking a couple hours to play 10 rounds or less.
Here's a bird's eye of the team moving across the map:

I still have several mods to finish before all of the Hero teams are ready, then I can start work on the Villains.
Wednesday, May 12, 2010
LotR expansion
My Lord of the Rings armies have grown again. I now have Champions for 7 of my 8 armies.
Sunday, March 14, 2010
6G: Final Confrontation
The Emperor’s plans have nearly come to fruition – the Rebels have been brought to the brink of destruction, and Luke Skywalker has been brought before him to take his father’s place as a Sith apprentice. It could all be undone, however, if Luke can defeat Darth Vader without giving in to the Dark Side…
Map: Throne Room (custom, not finished)
Set-Up: Place Palpatine in the area designated for his throne. Vader starts in any adjacent square.
The Rebel squad sets up in the area near the Turbolifts.
Victory Conditions: If Darth Vader is defeated, the Rebel player wins. If Vader defeats Luke, the Empire wins. If Palpatine uses Force Lightning on Luke, Vader immediately becomes a Rebel and opposing to Palpatine, and the Rebel player must defeat the Emperor to win.
Rebel /93
Luke Skywalker, Champion of the Force /49
Yoda of Dagobah /36
Obi-Wan Kenobi, Jedi Spirit /8
Imperial /93
Darth Vader, Sith Lord /60
Emperor Palpatine on Throne /33
Map: Throne Room (custom, not finished)
Set-Up: Place Palpatine in the area designated for his throne. Vader starts in any adjacent square.
The Rebel squad sets up in the area near the Turbolifts.
Victory Conditions: If Darth Vader is defeated, the Rebel player wins. If Vader defeats Luke, the Empire wins. If Palpatine uses Force Lightning on Luke, Vader immediately becomes a Rebel and opposing to Palpatine, and the Rebel player must defeat the Emperor to win.
Rebel /93
Luke Skywalker, Champion of the Force /49
Yoda of Dagobah /36
Obi-Wan Kenobi, Jedi Spirit /8
Imperial /93
Darth Vader, Sith Lord /60
Emperor Palpatine on Throne /33
6F: Death Star Assault
Following the Shield Bunker’s destruction, Rebel forces have discovered a second internal shield protecting the Death Star’s reactor core. As a last desperate gambit, Admiral Ackbar has ordered the fleet to land inside the station and attempt to sabotage the superweapon from within. The Emperor has decided to counter this bold move with one of his own…
Map: Blank 36" x 36" with Death Star tiles (custom, not finished)
Set-Up: Staggered Deployment: Each player selects up to 100 points of characters to start with. Before the beginning of the next round, players place up to another 100 points in their start areas. Before the beginning of the third round, players place the remainder of their squads in their start areas. Each deployment must contain at least one Unique character.
Victory Conditions: The Rebels earn 15 points for each round a Rebel character is in the victory area. The Rebel player must earn 75 victory points this way by the end of the tenth round; otherwise, the Imperials win.
Rebel /300
Lando Calrissian, Hero of Tanaab /23
Mon Mothma /23
Wedge Antilles /22
Admiral Ackbar /21
Rebel Leader /18
Bothan Noble /17
Nien Nunb /17
2-1B /17
Bothan Commando /16
Elite Rebel Commando /16
Ishi Tib Scout /14
Verpine Tech /12
Mon Calamari Mercenary /10
Rebel Pilot x2 /20
Mon Calamari Medic /8
Bothan Spy /7
Elite Rebel Trooper /7
Rebel Trooper x4 /20
Mon Calamari Tech Specialist /4
Imperial /300
Emperor Palpatine /40
Admiral Piett /20
Stormtrooper Commander /15
Imperial Officer x2 /28
Stormtrooper Officer /14
Heavy Stormtrooper x2 /24
Imperial Navy Officer /12
Moff Jerjerrod /12
Star Destroyer Officer /12
Elite Stormtrooper /11
Royal Guard x2 /22
Death Star Gunner /10
Imperial Pilot /8
R4 Astromech Droid /8
R5 Astromech Droid /8
Imperial Navy Trooper /6
Death Star Trooper /5
Imperial Dignitary /5
Stormtrooper x8 /40
Map: Blank 36" x 36" with Death Star tiles (custom, not finished)
Set-Up: Staggered Deployment: Each player selects up to 100 points of characters to start with. Before the beginning of the next round, players place up to another 100 points in their start areas. Before the beginning of the third round, players place the remainder of their squads in their start areas. Each deployment must contain at least one Unique character.
Victory Conditions: The Rebels earn 15 points for each round a Rebel character is in the victory area. The Rebel player must earn 75 victory points this way by the end of the tenth round; otherwise, the Imperials win.
Rebel /300
Lando Calrissian, Hero of Tanaab /23
Mon Mothma /23
Wedge Antilles /22
Admiral Ackbar /21
Rebel Leader /18
Bothan Noble /17
Nien Nunb /17
2-1B /17
Bothan Commando /16
Elite Rebel Commando /16
Ishi Tib Scout /14
Verpine Tech /12
Mon Calamari Mercenary /10
Rebel Pilot x2 /20
Mon Calamari Medic /8
Bothan Spy /7
Elite Rebel Trooper /7
Rebel Trooper x4 /20
Mon Calamari Tech Specialist /4
Imperial /300
Emperor Palpatine /40
Admiral Piett /20
Stormtrooper Commander /15
Imperial Officer x2 /28
Stormtrooper Officer /14
Heavy Stormtrooper x2 /24
Imperial Navy Officer /12
Moff Jerjerrod /12
Star Destroyer Officer /12
Elite Stormtrooper /11
Royal Guard x2 /22
Death Star Gunner /10
Imperial Pilot /8
R4 Astromech Droid /8
R5 Astromech Droid /8
Imperial Navy Trooper /6
Death Star Trooper /5
Imperial Dignitary /5
Stormtrooper x8 /40
6E: The Battle of Endor
Despite an early setback, the Rebels are now prepared to launch an all-out assault on the Shield Bunker. Unfortunately, the Empire has been alerted to their presence and is ready to welcome their surprise guests…
Map: Endor Forest + Shield Bunker from AoE pack
Set-Up: The Rebels set up in the Forest. The Imperials set up in the Shield Bunker start area.
Victory Conditions: The Rebels must enter and destroy the bunker as per the AoE booklet.
Rebel /299
Chewbacca, Wookiee Hero /54 (use AT-ST stats)
Han Solo, Rebel Hero /35
Commando on Speeder Bike /21
C-3PO & R2-D2 /18
Rebel Commando Strike Leader /18
General Crix Madine /16
Rebel Marksman /15
Dresselian Commando /14
Princess Leia, Rebel Hero /14
Rebel Commando x2 /28
Veteran Rebel Commando /14
Logray, Ewok Shaman /12
Rebel Commando Pathfinder /11
Wicket /8
Ewok Hang Glider /7
Ewok Scout /6
Ewok Warrior /5
Ewok /3
Imperial /300
AT-ST x2 /108
Scout Trooper on Speeder /21
Stormtrooper Commander /15
Stormtrooper Officer /14
Shock Trooper /13
Heavy Stormtrooper x2 /24
Imperial Navy Officer /12
501st Legion Stormtrooper /11
Elite Stormtrooper /11
Scout Trooper x5 /40
Imperial Navy Trooper /6
Stormtrooper x5 /25
Map: Endor Forest + Shield Bunker from AoE pack
Set-Up: The Rebels set up in the Forest. The Imperials set up in the Shield Bunker start area.
Victory Conditions: The Rebels must enter and destroy the bunker as per the AoE booklet.
Rebel /299
Chewbacca, Wookiee Hero /54 (use AT-ST stats)
Han Solo, Rebel Hero /35
Commando on Speeder Bike /21
C-3PO & R2-D2 /18
Rebel Commando Strike Leader /18
General Crix Madine /16
Rebel Marksman /15
Dresselian Commando /14
Princess Leia, Rebel Hero /14
Rebel Commando x2 /28
Veteran Rebel Commando /14
Logray, Ewok Shaman /12
Rebel Commando Pathfinder /11
Wicket /8
Ewok Hang Glider /7
Ewok Scout /6
Ewok Warrior /5
Ewok /3
Imperial /300
AT-ST x2 /108
Scout Trooper on Speeder /21
Stormtrooper Commander /15
Stormtrooper Officer /14
Shock Trooper /13
Heavy Stormtrooper x2 /24
Imperial Navy Officer /12
501st Legion Stormtrooper /11
Elite Stormtrooper /11
Scout Trooper x5 /40
Imperial Navy Trooper /6
Stormtrooper x5 /25
6D: Ewok Ambush
Accepted as part of the tribe, the Rebels have elicited the aid of the native Ewoks against the Imperial garrison patrolling the area around the Shield Bunker…
Map: Endor Forest (King’s Road from D&D)
Set-Up: Determine sides by initiative. C-3PO sets up in the shared victory area.
Victory Conditions: An Imperial character must end its turn in the Rebel start area, then exit the map through its own exit area. If it does, the Imperial player wins. The Rebel player wins by scoring 100 or more points at the end of a turn.
Rebel /150
Han Solo, Rebel Hero /35
Chewbacca, Rebel Hero /30
Luke Skywalker, Rebel Commando /27
Princess Leia, Rebel Hero /14
Logray, Ewok Shaman /12
R2-D2 /8
Wicket /8
Ewok Scout /6
C-3PO, Ewok Deity /5
Ewok Warrior /5
Imperial /150
Scout Trooper on Speeder Bike /21
Stormtrooper Commander /15
Stormtrooper Officer /14
Shock Trooper /13
Heavy Stormtrooper /12
Scout Trooper x5 /40
Stormtrooper x7 /35
Map: Endor Forest (King’s Road from D&D)
Set-Up: Determine sides by initiative. C-3PO sets up in the shared victory area.
Victory Conditions: An Imperial character must end its turn in the Rebel start area, then exit the map through its own exit area. If it does, the Imperial player wins. The Rebel player wins by scoring 100 or more points at the end of a turn.
Rebel /150
Han Solo, Rebel Hero /35
Chewbacca, Rebel Hero /30
Luke Skywalker, Rebel Commando /27
Princess Leia, Rebel Hero /14
Logray, Ewok Shaman /12
R2-D2 /8
Wicket /8
Ewok Scout /6
C-3PO, Ewok Deity /5
Ewok Warrior /5
Imperial /150
Scout Trooper on Speeder Bike /21
Stormtrooper Commander /15
Stormtrooper Officer /14
Shock Trooper /13
Heavy Stormtrooper /12
Scout Trooper x5 /40
Stormtrooper x7 /35
6C: Skirmish at Carkoon
Jabba has sentenced Han Solo and his would-be rescuers to die in the belly of a vast desert beast, the almighty Sarlacc. Luke Skywalker, however, has other plans…
Map: Khetanna (custom, not finished)
Set-Up: The Rebels start on the Execution Skiff. The Fringers start on the Khetanna Deck, except for the Skiff, which starts adjacent to the Barge. Any two Fringers may also start on the Skiff.
Victory Conditions: Each player must defeat all opposing characters.
Rebel /130
Luke Skywalker, Jedi /29
Han Solo, Smuggler /27
Chewbacca /24
Tamtel Skreej (Lando) /23
Princess Leia, Captive /13
R2-D2 /8
C-3PO /6
Fringe /132
Boba Fett, Enforcer /38
Nikto Gunner on Desert Skiff /23
Weequay Leader /13
Klatooinian Hunter /11
Weequay Pirate /0
Gamorrean Guard /9
Klatooinian Enforcer /7
Weequay Thug /6
Human Blaster-for-Hire /5
Nikto Soldier /5
Weequay Mercenary /5
Map: Khetanna (custom, not finished)
Set-Up: The Rebels start on the Execution Skiff. The Fringers start on the Khetanna Deck, except for the Skiff, which starts adjacent to the Barge. Any two Fringers may also start on the Skiff.
Victory Conditions: Each player must defeat all opposing characters.
Rebel /130
Luke Skywalker, Jedi /29
Han Solo, Smuggler /27
Chewbacca /24
Tamtel Skreej (Lando) /23
Princess Leia, Captive /13
R2-D2 /8
C-3PO /6
Fringe /132
Boba Fett, Enforcer /38
Nikto Gunner on Desert Skiff /23
Weequay Leader /13
Klatooinian Hunter /11
Weequay Pirate /0
Gamorrean Guard /9
Klatooinian Enforcer /7
Weequay Thug /6
Human Blaster-for-Hire /5
Nikto Soldier /5
Weequay Mercenary /5
6B: Rancor Attack
In the dungeons beneath Jabba’s Palace, the heroes have broken out of their cells and are preparing to escape. They’ll have to face Boba Fett and the Hutt’s pet Rancor first…
Map: Rancor Dungeon from AoE pack
Set-Up: The Rancor starts in the Rancor Pen. The other Fringe characters start in the Beast Master’s Den. The Rebels start inside the cells in the Slave Pens area.
Victory Conditions: The game ends when a squad has scored 100 or more points at the end of a round. The squad with the most points wins.
Rebel /150
B'omarr Monk /32
Luke Skywalker, Jedi Knight /27
Han Solo, Smuggler /27
Chewbacca /24
Tamtel Skreej (Lando) /23
Twi'lek Bodyguard /10
Twi'lek Scout /7
Fringe /150
Boba Fett, Bounty Hunter /62
Rancor /33
Gamorrean Thug /14
Gamorrean Guard x2/18
Twi’lek Scoundrel /7
Rancor Wrangler /6 (use Varactyl Wrangler stats)
Nikto Soldier /5
Weequay Mercenary /5
Map: Rancor Dungeon from AoE pack
Set-Up: The Rancor starts in the Rancor Pen. The other Fringe characters start in the Beast Master’s Den. The Rebels start inside the cells in the Slave Pens area.
Victory Conditions: The game ends when a squad has scored 100 or more points at the end of a round. The squad with the most points wins.
Rebel /150
B'omarr Monk /32
Luke Skywalker, Jedi Knight /27
Han Solo, Smuggler /27
Chewbacca /24
Tamtel Skreej (Lando) /23
Twi'lek Bodyguard /10
Twi'lek Scout /7
Fringe /150
Boba Fett, Bounty Hunter /62
Rancor /33
Gamorrean Thug /14
Gamorrean Guard x2/18
Twi’lek Scoundrel /7
Rancor Wrangler /6 (use Varactyl Wrangler stats)
Nikto Soldier /5
Weequay Mercenary /5
6A: Scoundrel's Rescue
Han Solo’s friends have infiltrated Jabba the Hutt’s palace, Freeing him from the gangster’s vile clutches will prove difficult, even with allies from within Jabba’s ranks…
Map: Jabba’s Palace (custom from Chris Preksta)
Set-Up: For two or four players. In a four player game, players control allied squads.
The Rebel Heroes squad sets up in the Storage area. The Rebel Allies squad sets up in the Droid Disassembly area. The Jabba’s Court squad sets up in the Throne Room. The Fringe Allies squad sets up in the Skiff Garage. The Rancor starts in its Pit and is hostile to all squads. The Rancor doesn’t activate, but will take attacks of opportunity if provoked.
Victory Conditions: The game ends at the end of a round in which Han Solo is thawed. The squad with the most points wins.
Rebel Heroes /114
Leia, Bounty Hunter /26
Chewbacca /24
Tamtel Skreej (Lando) /23
Luke Skywalker, Young Jedi /21
Ishi Tib Scout /14
C-3PO /6
Rebel Allies /112
B'omarr Monk /32
Whiphid Tracker /15
Gonk Power Droid /12
Quarren Assassin /12
Twi'lek Bodyguard /10
Twi'lek Rebel Agent /9
Twi'lek Scout /7
Snivvian Fringer /6
Bith /5
Gran Raider /4
Jabba's Court /113
Jabba the Hutt /20
Rodian Hunt Master /21
Amanin Scout /13
Gamorrean Thug /13
Ephant Mon /11
Gamorrean Guard x2 /18
Bib Fortuna /7
Jawa /5
Nikto Soldier /5
Fringe Allies /113
Boba Fett, Enforcer /38
Trandoshan Elite Mercenary /17
Dengar /15
Quarren Raider /13
Quarren Bounty Hunter /11
Trandoshan Mercenary /9
Twi'lek Scoundrel /7
Ugnaught Demolitionist /3
Map: Jabba’s Palace (custom from Chris Preksta)
Set-Up: For two or four players. In a four player game, players control allied squads.
The Rebel Heroes squad sets up in the Storage area. The Rebel Allies squad sets up in the Droid Disassembly area. The Jabba’s Court squad sets up in the Throne Room. The Fringe Allies squad sets up in the Skiff Garage. The Rancor starts in its Pit and is hostile to all squads. The Rancor doesn’t activate, but will take attacks of opportunity if provoked.
Victory Conditions: The game ends at the end of a round in which Han Solo is thawed. The squad with the most points wins.
Rebel Heroes /114
Leia, Bounty Hunter /26
Chewbacca /24
Tamtel Skreej (Lando) /23
Luke Skywalker, Young Jedi /21
Ishi Tib Scout /14
C-3PO /6
Rebel Allies /112
B'omarr Monk /32
Whiphid Tracker /15
Gonk Power Droid /12
Quarren Assassin /12
Twi'lek Bodyguard /10
Twi'lek Rebel Agent /9
Twi'lek Scout /7
Snivvian Fringer /6
Bith /5
Gran Raider /4
Jabba's Court /113
Jabba the Hutt /20
Rodian Hunt Master /21
Amanin Scout /13
Gamorrean Thug /13
Ephant Mon /11
Gamorrean Guard x2 /18
Bib Fortuna /7
Jawa /5
Nikto Soldier /5
Fringe Allies /113
Boba Fett, Enforcer /38
Trandoshan Elite Mercenary /17
Dengar /15
Quarren Raider /13
Quarren Bounty Hunter /11
Trandoshan Mercenary /9
Twi'lek Scoundrel /7
Ugnaught Demolitionist /3
5I: Escape from Cloud City
Failing to keep Han from Boba Fett’s clutches, the desperate heroes must now fight their way out of the city with the Empire at their heels…
Map: Platform 327 (custom, not finished)
Set-Up: The Rebels set up on one side of the Plaza; the Imperials take the other side.
Special Rules: Central Computer Lockout: Imperial characters can open doors normally. Rebel characters cannot open doors by adjacency; only the Override or Satchel Charge abilities can open doors.
Victory Conditions: The Rebel player scores points by getting his characters onto the Falcon, but not for defeating Imperial characters. The Imperial player scores points for Rebels defeated.
Rebel /145
Chewbacca with C-3PO /31
Luke Skywalker of Dagobah /28
Lando Calrissian, Dashing Scoundrel /18
Princess Leia of Cloud City /14
Human Engineer /13
Cloud Car Pilot /8
R2-D2 /8
Lobot /7
Bespin Guard x3 /15
Ugnaught Demolitionist /3
Imperial /145
Darth Vader, Scourge of the Jedi /55
Boba Fett /50
Stormtrooper x7 /35
Map: Platform 327 (custom, not finished)
Set-Up: The Rebels set up on one side of the Plaza; the Imperials take the other side.
Special Rules: Central Computer Lockout: Imperial characters can open doors normally. Rebel characters cannot open doors by adjacency; only the Override or Satchel Charge abilities can open doors.
Victory Conditions: The Rebel player scores points by getting his characters onto the Falcon, but not for defeating Imperial characters. The Imperial player scores points for Rebels defeated.
Rebel /145
Chewbacca with C-3PO /31
Luke Skywalker of Dagobah /28
Lando Calrissian, Dashing Scoundrel /18
Princess Leia of Cloud City /14
Human Engineer /13
Cloud Car Pilot /8
R2-D2 /8
Lobot /7
Bespin Guard x3 /15
Ugnaught Demolitionist /3
Imperial /145
Darth Vader, Scourge of the Jedi /55
Boba Fett /50
Stormtrooper x7 /35
5H: Bespin Betrayal
Desperate to keep his city from falling under Imperial control, Lando Calrissian has no choice but to capture his old friend Han Solo…
Map: Bespin from UM: RS
Set-Up: The Rebels begin in the Visitor’s Center. The Fringers begin in the Security Station.
Special Rules: Lobot’s Reserves can only be taken from Fringe characters that have been defeated this game.
Victory Conditions: Each squad must defeat all enemy characters.
Rebel /80
Han Solo, Rogue /30
Chewbacca /24
Princess Leia /20
C-3PO /6
Fringe /78
Lando Calrissian /16
Lobot, Computer Liaison Officer /15
Ugnaught Boss /15
Cloud Car Pilot /8
Ugnaught Droid Destroyer /7
Ugnaught Tech /7
Bespin Guard x2 /10
Map: Bespin from UM: RS
Set-Up: The Rebels begin in the Visitor’s Center. The Fringers begin in the Security Station.
Special Rules: Lobot’s Reserves can only be taken from Fringe characters that have been defeated this game.
Victory Conditions: Each squad must defeat all enemy characters.
Rebel /80
Han Solo, Rogue /30
Chewbacca /24
Princess Leia /20
C-3PO /6
Fringe /78
Lando Calrissian /16
Lobot, Computer Liaison Officer /15
Ugnaught Boss /15
Cloud Car Pilot /8
Ugnaught Droid Destroyer /7
Ugnaught Tech /7
Bespin Guard x2 /10
5G: Bounty Hunters
Fleeing from the ruins of their base on Hoth, the Rebels have discovered an abandoned Imperial outpost near the Bespin system. Here, the fugitives have stopped for supplies and repairs, unaware that Lord Vader has unleashed some of the galaxy’s most notorious bounty hunters on them…
Map: Ravaged Base from AoE pack
Set-Up: The Imperial player chooses one of the Fringe or Imperial squads before the game begins. The Rebels begin outside the base. The Fringe/Imperials begin inside.
Victory Conditions: The game ends when a player scores 100 or more points.
Rebel /149
Han Solo, Rogue /30
Chewbacca, Fearless Scout /23
Wedge Antilles /22
Princess Leia /20
Rebel Pilot /10
Rebel Pilot /10
R4 Astromech Droid /8
C-3PO /6
Rebel Trooper x4 /20
Fringe A /149
IG-88, Bounty Hunter /44
4-LOM /21
Zuckuss, Bounty Hunter /34
Bossk, Bounty Hunter /25
Dengar /15
Gliding Mynock /5
Mynock /5
Fringe B /148
IG-88, Assassin Droid /43
4-LOM, Bounty Hunter /32
Zuckuss /21
Dengar, Bounty Hunter /30
Bossk /17
Mynock /5
Imperial /150
Admiral Piett /20
Imperial Security Officer /20
Stormtrooper Commander /15
Stormtrooper Officer /14
Imperial Officer /14
Star Destroyer Officer /12
Imperial Pilot /8
Imperial Navy Trooper x2/12
Stormtrooper x7 /35
Map: Ravaged Base from AoE pack
Set-Up: The Imperial player chooses one of the Fringe or Imperial squads before the game begins. The Rebels begin outside the base. The Fringe/Imperials begin inside.
Victory Conditions: The game ends when a player scores 100 or more points.
Rebel /149
Han Solo, Rogue /30
Chewbacca, Fearless Scout /23
Wedge Antilles /22
Princess Leia /20
Rebel Pilot /10
Rebel Pilot /10
R4 Astromech Droid /8
C-3PO /6
Rebel Trooper x4 /20
Fringe A /149
IG-88, Bounty Hunter /44
4-LOM /21
Zuckuss, Bounty Hunter /34
Bossk, Bounty Hunter /25
Dengar /15
Gliding Mynock /5
Mynock /5
Fringe B /148
IG-88, Assassin Droid /43
4-LOM, Bounty Hunter /32
Zuckuss /21
Dengar, Bounty Hunter /30
Bossk /17
Mynock /5
Imperial /150
Admiral Piett /20
Imperial Security Officer /20
Stormtrooper Commander /15
Stormtrooper Officer /14
Imperial Officer /14
Star Destroyer Officer /12
Imperial Pilot /8
Imperial Navy Trooper x2/12
Stormtrooper x7 /35
5F: Jedi Training
In their search for the Milenium Falcon, Vader’s bounty hunters have tracked an X-Wing pilot who fled from Hoth to Dagobah. They’ll get more than they bargained for from this pilot though – and find assistance from a Dark Side phantom of the man who hired them…
Map: Dagobah Swamp (Mithral Mines from D&D)
Set-Up: The Imperial player chooses one of four squads before beginning. The Rebels start on the Yoda’s Hut side. The Imperials start on the Dark Force Cave side.
Special Rules: Mists of Dagobah: Attacks and Force powers are limited to a range of 12.
Victory Conditions: Each player must defeat all opposing characters.
Light Side /124
Luke Skywalker and Yoda /70
Knobby White Spider /38
Obi-Wan Kenobi, Jedi Spirit /8
R2-D2 /8
Dark Side A /123
Darth Vader /47
IG-88 /37
Gundark /22
IG-86 Assassin Droid /17
Dark Side B /122
Darth Vader /47
Dengar, Hired Killer /31
Gundark /22
Human Scoundrel /12
Corellian Pirate /10
Dark Side C /124
Darth Vader /47
Bossk, Trandoshan Hunter /29
Gundark /22
Trandoshan Elite Mercenary /17
Trandoshan Mercenary /9
Dark Side D /124
Darth Vader /47
4-LOM, Droid Mercenary /34
Gundark /22
Zuckuss /21
Map: Dagobah Swamp (Mithral Mines from D&D)
Set-Up: The Imperial player chooses one of four squads before beginning. The Rebels start on the Yoda’s Hut side. The Imperials start on the Dark Force Cave side.
Special Rules: Mists of Dagobah: Attacks and Force powers are limited to a range of 12.
Victory Conditions: Each player must defeat all opposing characters.
Light Side /124
Luke Skywalker and Yoda /70
Knobby White Spider /38
Obi-Wan Kenobi, Jedi Spirit /8
R2-D2 /8
Dark Side A /123
Darth Vader /47
IG-88 /37
Gundark /22
IG-86 Assassin Droid /17
Dark Side B /122
Darth Vader /47
Dengar, Hired Killer /31
Gundark /22
Human Scoundrel /12
Corellian Pirate /10
Dark Side C /124
Darth Vader /47
Bossk, Trandoshan Hunter /29
Gundark /22
Trandoshan Elite Mercenary /17
Trandoshan Mercenary /9
Dark Side D /124
Darth Vader /47
4-LOM, Droid Mercenary /34
Gundark /22
Zuckuss /21
5E: Flight From Hoth
Cut off from her transport, Leia finds herself fleeing Echo Base with a man she had hoped never to see again, pursued by another man she had hoped never to see again…
Map: Echo Base Hangar (custom from Chris Preksta)
Set-Up: The Rebels set up in the Command Center. The Imperials set up in any Turbolift.
Victory Conditions: The Rebels must exit the map through the far Hangar door. The Rebel player scores points for characters removed from the map, but not from defeating Imperials. The Imperial player scores points for defeating Rebel characters. The game ends when there are no more Rebel characters on the map. The player with the most points wins.
Rebel /100
Han Solo of Hoth /33
Chewbacca of Hoth /22
Princess Leia, Hoth Commander /19
Rebel Pilot x2 /20
C-3PO /6
Imperial /99
Darth Vader, Imperial Commander /53
Snowtrooper with E-Web Blaster /18
Snowtrooper x4 /28
Map: Echo Base Hangar (custom from Chris Preksta)
Set-Up: The Rebels set up in the Command Center. The Imperials set up in any Turbolift.
Victory Conditions: The Rebels must exit the map through the far Hangar door. The Rebel player scores points for characters removed from the map, but not from defeating Imperials. The Imperial player scores points for defeating Rebel characters. The game ends when there are no more Rebel characters on the map. The player with the most points wins.
Rebel /100
Han Solo of Hoth /33
Chewbacca of Hoth /22
Princess Leia, Hoth Commander /19
Rebel Pilot x2 /20
C-3PO /6
Imperial /99
Darth Vader, Imperial Commander /53
Snowtrooper with E-Web Blaster /18
Snowtrooper x4 /28
5D: Echo Base Evacuation
The last remnants of Rebel personnel must flee as Imperial snowtroopers sweep through Echo Base…
Map: Echo Base Transport (Tomb of Queen Peregrine from D&D)
Set-Up: The Rebels begin in Start Area A. The Imperials begin in Start Area B.
Victory Conditions: Any Rebel character that ends its turn in Victory Area A may be removed from the map. The Rebel player scores points for characters removed from the map, but not for defeating Imperials. The Imperial player scores points for defeating Rebel characters. The game ends when there are no more Rebel characters on the map. The player with the most points wins.
Rebel /126
K-3PO /20
2-1B /17
Rebel Troop Cart /15
General Rieekan /14
Elite Hoth Trooper /12
Gonk Power Droid /12
Medical Droid /12
R4 Astromech /8
R5 Astromech /8
R7 Astromech /8
Imperial /65
General Veers /21
Elite Snowtrooper /12
AT-AT Driver /11
Snowtrooper x3 /21
Map: Echo Base Transport (Tomb of Queen Peregrine from D&D)
Set-Up: The Rebels begin in Start Area A. The Imperials begin in Start Area B.
Victory Conditions: Any Rebel character that ends its turn in Victory Area A may be removed from the map. The Rebel player scores points for characters removed from the map, but not for defeating Imperials. The Imperial player scores points for defeating Rebel characters. The game ends when there are no more Rebel characters on the map. The player with the most points wins.
Rebel /126
K-3PO /20
2-1B /17
Rebel Troop Cart /15
General Rieekan /14
Elite Hoth Trooper /12
Gonk Power Droid /12
Medical Droid /12
R4 Astromech /8
R5 Astromech /8
R7 Astromech /8
Imperial /65
General Veers /21
Elite Snowtrooper /12
AT-AT Driver /11
Snowtrooper x3 /21
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