Tuesday, August 25, 2009

Soldiers and Captains of Gondor

I know that the colors of Minas Tirith are sable and silver, but I want to save black for the bad guys as much as possible. I went with blue as an alternate. The face-framing parts of the helmets looked to me like rays of the sun radiating out, so I did those in gold (Minas Tirith was once the Tower of the Sun, after all).

Warriors:

Archers:

Pikes:

All 6 squads:

A Captain and Banner Bearer:

According to my latest tally, I have 356 LotR minis, with 98 fully painted. A good start, but I still have a ways to go.

First Ruins pieces


Inspired by a step-by step online tutorial which I now can't locate, I tried my hand at my very first ruined buildings. Eventually I will have enough of these to coalesce into a larger map.

Wednesday, August 19, 2009

Battlefield: Mines of Moria – Durin’s Folk vs Moria

Dwarven standard units:
24 Dwarf Warriors: 4 squads of Warriors, 2 squads of Archers; Keywords: Dwarf

Moria standard units:
24 Moria Orcs: 2 squads of Pikes, 2 squads of Warriors, 2 squads of Archers; Keywords: Orc, Moria

Elite units:
1 Moria Orc Captain (Warrior), SA: Swarm: All Standard or Elite Moria Orc Warrior and Pike units gain +1 to attack rolls when adjacent to another Moria Orc Warrior or Pike unit. Keywords: Orc, Moria
1 Moria Orc Bowmaster (Archer), SA: Volley: All Standard or Elite Moria Orc Archer units gain a +1 to attack rolls when adjacent to another Moria Orc Archer unit. Keywords: Orc, Moria

Battlefield: Eaves of Mirkwood – Elven Realms vs Dol Guldur

Elven standard units:
24 Silvan Elves: 2 squads of Pikes, 2 squads of Warriors, 2 squads of Archers; Keywords: Elf, Mirkwood

Elite units:
1 Silvan Elf Captain (Warrior), SA: Stealth: Standard and Elite Mirkwood units cannot be targeted by a ranged attack while occupying hindering terrain. Keywords: Elf, Mirkwood
1 Green Leaf Banner Bearer (Warrior), SA: Defender: This unit cannot move and attack in the same turn. Rally: This unit and all adjacent Mirkwood units gain +1 to defense rolls. Keywords: Elf, Mirkwood

Dol Guldur standard units:
None, yet.

Elite units:
Giant Bat Swarm (Warrior), SA: Flight: This unit ignores other units and all terrain except blocking terrain when moving. Keywords: Beast, Mirkwood

Battlefield: Fords of Isen – Rohan vs Isengard

Rohan standard units:
24 Rohirrim: 2 squads of Pikes, 2 squads of Warriors, 2 squads of Archers; Keywords: Men, Rohan
6 Riders of Rohan: 1 squad of Lancers, 1 squad of Knights, 1 squad of Mounted Archers; Keywords: Men, Rohan

Elite units:
1 Riddermark Captain (Knight), SA: Charge: All Rohan Cavalry units gain +1 to attack rolls if they move before attacking. Keywords: Men, Rohan
1 Riddermark Banner Bearer (Knight), SA: Defender: This unit cannot move and attack in the same turn. Rally: This unit and all adjacent Rohan units gain +1 to defense rolls. Keywords: Men, Rohan
1 Rohirrim Captain (Warrior), SA: Entrenched: All Rohan units gain +1 to defense rolls when adjacent to blocking terrain. Keywords: Men, Rohan
1 White Horse Banner Bearer (Warrior), SA: Defender: This unit cannot move and attack in the same turn. Rally: This unit and all adjacent Rohan units gain +1 to defense rolls. Keywords: Men, Rohan

Isengard standard units:
16 Fighting Uruk-Hai: 2 squads of Pikes, 2 squads of Warriors; Keywords: Orc, Isengard
24 Isengard Orc Warriors: 4 squads of Warriors, 2 squads of Archers; Keywords: Orc, Isengard
6 Warg Riders: 1 squad of Lancers, 1 squad of Knights, 1 squad of Mounted Archers; Keywords: Orc, Isengard

Elite units:
1 Uruk-Hai Captain (Warrior), SA: Fighting Uruk-Hai: All Standard and Elite Isengard units gain +1 to attack rolls if the unit moves before attacking. Keywords: Orc, Isengard
1 White Hand Banner Bearer (Warrior), SA: Defender: This unit cannot move and attack in the same turn. Rally: This unit and all adjacent Isengard units gain +1 to defense rolls. Keywords: Orc, Isengard
3 Uruk-Hai Arbalists (Archer), SA: Pierce: If this unit doesn’t move this turn, it gains +1 to its attack roll. Keywords: Orc, Isengard

Battlefield: Ruins of Osgiliath – Gondor vs Mordor

Gondor standard units:
24 Soldiers of Gondor: 2 squads of Pikes, 2 squads of Warriors, 2 squads of Archers; Keywords: Men, Gondor, Minas Tirith
24 Rangers of Ithilien: 2 squads of Pikes, 2 squads of Warriors, 2 squads of Archers; Keywords: Men, Gondor, Ithilien
6 Knights of Gondor: 3 squads of Lancers; Keywords: Men, Gondor, Minas Tirith

Elite units:
1 Captain of Gondor (Warrior), SA: Phalanx: All Standard or Elite Gondor units gain +1 to defense rolls when adjacent to another Gondor unit. Keywords: Men, Gondor, Minas Tirith
1 White Tree Banner Bearer (Warrior), SA: Defender: This unit cannot move and attack in the same turn. Rally: This unit and all adjacent Gondor units gain +1 to defense rolls. Keywords: Men, Gondor, Minas Tirith
Cirion, Lieutenant of Amon Barad (Warrior), SA: Bold: Treat any bonus to Cirion’s defense rolls as a bonus to attack rolls instead. Unique, 1 Fate point. Keywords: Men, Gondor, Minas Tirith
Madril, Captain of Ithilien (Warrior), SA: Stealth: No Ithilien unit can be targeted by a ranged attack if the line of fire passes through another warrior or hindering terrain. Unique, 1 Fate point. Keywords: Men, Gondor, Ithilien

Mordor standard units:
24 Mordor Orc Soldiers: 2 squads of Pikes, 3 squads of Warriors, 1 squad of Archers; Keywords: Orc, Mordor
24 Black Gate Sentinels: 3 squads of Pikes, 3 squads of Warriors; Keywords: Orc, Mordor, Morannon
24 Corsairs of Umbar: 2 squads of Pikes, 2 squads of Warriors, 2 squads of Archers; Keywords: Men, Mordor, Umbar
24 Southron Warriors: 3 squads of Pikes, 3 squads of Archers; Keywords: Men, Mordor, Harad
20 Easterling Warriors: 1 squad of Pikes, 2 squads of Warriors, 2 squads of Archers; Keywords: Men, Mordor, Rhun

Elite units:
1 Mordor Orc Captain (Warrior), SA: Reckless Assault: This unit and all adjacent Standard or Elite Mordor Orc units gain +1 to attack rolls, but suffer a -1 penalty to defense rolls. Keywords: Orc, Mordor
1 Red Eye Banner Bearer (Warrior), SA: Defender: This unit cannot move and attack in the same turn. Rally: This unit and all adjacent Mordor units gain +1 to defense rolls. Keywords: Orc, Mordor
3 Mordor Uruks (Warrior), SA: Soldier of the Eye: This unit gains +1 to attack rolls when attacking a Gondor unit. Keywords: Orc, Mordor
2 Black Gate Captains (Warrior), SA: Entrenched: Morannon units gain +1 to defense rolls when adjacent to blocking terrain. Keywords: Orc, Mordor, Morannon
1 Corsair Captain (Warrior), SA: Salty Dogs: Umbar units gain +1 to attack rolls when adjacent to water terrain. Keywords: Men, Mordor, Umbar
1 Corsair Bosun (Pike), SA: Defender: This unit cannot move and attack in the same turn. Rally: This unit and all adjacent Umbar units gain +1 to defense rolls. Keywords: Men, Mordor, Umbar
1 Southron Captain (Warrior), SA: Invaders: Standard Harad units gain +1 to attack rolls when adjacent to Elite or Champion Harad units. Keywords: Men, Mordor, Harad
1 Black Serpent Banner Bearer (Warrior), SA: Defender: This unit cannot move and attack in the same turn. Rally: This unit and all adjacent Umbar units gain +1 to defense rolls. Keywords: Men, Mordor, Harad
1 Easterling Captain (Warrior), SA: Assault: Standard Rhun units gain +1 to attack rolls when targeting Elite or Champion units. Keywords: Men, Mordor, Rhun
1 Easterling Banner Bearer (Warrior), SA: Defender: This unit cannot move and attack in the same turn. Rally: This unit and all adjacent Umbar units gain +1 to defense rolls. Keywords: Men, Mordor, Rhun

PLAN A FOR LOTR

Until and unless I can come up with something better, here’s my plan for Lord of the Rings games. I’m going to draw up four 3’ x 3’ maps of different battlefields; each map will have a Free army and Shadow army. As I acquire more models, I can expand the number of armies and battlefields, but 4 will do to start with.

These maps are not meant to replicate any specific battle from the books or movies, but I do draw heavily on them for inspiration.